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	<title>Comments on: The Line, Part 1: The Basics</title>
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	<description>News, technical articles, and lessons for those who own, fix, race, modify, or beat their 3000GT or Stealth.</description>
	<pubDate>Sat, 31 Jul 2010 04:51:30 +0000</pubDate>
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		<title>By: The Pansy Patrol - Info for the 3000GT / Stealth Community</title>
		<link>http://www.pansypatrol.com/the-line-part-1-the-basics/comment-page-1/#comment-557</link>
		<dc:creator>The Pansy Patrol - Info for the 3000GT / Stealth Community</dc:creator>
		<pubDate>Tue, 19 Jun 2007 03:29:01 +0000</pubDate>
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		<description>[...] The Rim Shot is also a way to draw a fairly large arc through a corner. As you know from The Line, Part 1, hugging the inside edge of a corner draws the tightest possible arc through a corner, and the Dry Line draws the largest arc possible. The Rim Shot falls somewhere between an inside line and the Dry Line. It is wide enough that the extra grip afforded by going off-line (off of the Dry Line) allows you to take the tighter arc of the Rim Shot faster compared to the speed you could maintain on the less grippy but wider arc of the Dry Line. [...]</description>
		<content:encoded><![CDATA[<p>[...] The Rim Shot is also a way to draw a fairly large arc through a corner. As you know from The Line, Part 1, hugging the inside edge of a corner draws the tightest possible arc through a corner, and the Dry Line draws the largest arc possible. The Rim Shot falls somewhere between an inside line and the Dry Line. It is wide enough that the extra grip afforded by going off-line (off of the Dry Line) allows you to take the tighter arc of the Rim Shot faster compared to the speed you could maintain on the less grippy but wider arc of the Dry Line. [...]</p>
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		<title>By: The Pansy Patrol - Info for the 3000GT / Stealth Community</title>
		<link>http://www.pansypatrol.com/the-line-part-1-the-basics/comment-page-1/#comment-452</link>
		<dc:creator>The Pansy Patrol - Info for the 3000GT / Stealth Community</dc:creator>
		<pubDate>Mon, 23 Apr 2007 21:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pansypatrol.com/the-line-part-1-the-basics/#comment-452</guid>
		<description>[...] Which corner is best to compromise? As you recall from The Line, Part 1: The Basics, the key to lowering lap times is to maximize your exit speed before every straightaway. You therefore want to maximize your exit speed at the end of the last corner before the straightaway. [...]</description>
		<content:encoded><![CDATA[<p>[...] Which corner is best to compromise? As you recall from The Line, Part 1: The Basics, the key to lowering lap times is to maximize your exit speed before every straightaway. You therefore want to maximize your exit speed at the end of the last corner before the straightaway. [...]</p>
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		<title>By: The Pansy Patrol - Info for the 3000GT / Stealth Community</title>
		<link>http://www.pansypatrol.com/the-line-part-1-the-basics/comment-page-1/#comment-12</link>
		<dc:creator>The Pansy Patrol - Info for the 3000GT / Stealth Community</dc:creator>
		<pubDate>Tue, 06 Feb 2007 20:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pansypatrol.com/the-line-part-1-the-basics/#comment-12</guid>
		<description>[...] The Turn-in is defined by both when you turn in and how much you turn in. If you turn-in too early or too late, your Apex will be off and your Track-out point will be either sub-optimal or disastrous (See Common Mistakes for more on this). Likewise, if you turn in too much or too little, your Apex and Track-out point will suffer the same fate.   Apex This is the inner-most point of your turn. In a classic 90 degree corner, this is the point where you will touch the inside edge of the track (see The Line, Part 1: The Basics for more on this). [...]</description>
		<content:encoded><![CDATA[<p>[...] The Turn-in is defined by both when you turn in and how much you turn in. If you turn-in too early or too late, your Apex will be off and your Track-out point will be either sub-optimal or disastrous (See Common Mistakes for more on this). Likewise, if you turn in too much or too little, your Apex and Track-out point will suffer the same fate.   Apex This is the inner-most point of your turn. In a classic 90 degree corner, this is the point where you will touch the inside edge of the track (see The Line, Part 1: The Basics for more on this). [...]</p>
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